Third-year CSE undergraduate passionate about systems, performance optimization, and the fine balance between software and hardware.
Third-year CSE undergrad passionate about systems, performance optimization, and the fine balance between software and hardware. Exploring game development, chip design, and research in performance engineering.
Performance optimization & low-level programming
Real-time rendering & ray tracing research
Hardware-software interface design
Real-time performance monitoring overlay for comprehensive system optimization and analysis
Research into making ray tracing viable on mid-range hardware through algorithmic optimizations
Custom high-performance memory management system with advanced allocation strategies
Performance analysis tool for rendering pipelines and graphics optimization
Advanced systems programming with concurrency and kernel-level development
Paging system implementation with performance optimization techniques
Advanced lighting models and rendering techniques with performance focus
Optimized texture mapping and rasterization with performance analysis
Exploring advanced techniques for system-level performance analysis and optimization strategies.
Research in cutting-edge rendering techniques and real-time graphics optimization.
Making advanced ray tracing accessible on consumer hardware through algorithmic improvements.
Studying game engine design patterns and performance optimization for interactive applications.
Investigating the optimal balance between hardware capabilities and software design.
I'm always interested in discussing systems programming, performance optimization, graphics engineering, and research opportunities. Feel free to reach out!